Then, when it’s mission accomplished, you’ll be given a pile of loot, which can use to customise your aircraft with better weapons (or planes), and you’re ready to take on the next mission. At other times you’ll be executing bombing runs on ground-based targets. Some task you with taking down aerial targets. In Sky Rogue you take on a never-ending stream of increasingly difficult missions which are indeed randomised as per the “roguelike” principle. The game has ultimately let me down, but I’ve still had an awful lot of fun with it. As a big fan of dogfighting games (and we see too few of them), this was a really, really appealing idea. With a ridiculously high percentage of indie developers deciding that randomised levels are a clever way of padding out the amount of “content” in a game, and “roguelike” being the new indie selling point, even I, a committed fan of the actual Rogue, has become so very tired of seeing games listed as “roguelikes”.īut then Sky Rogue comes along and promises to be a roguelike by way of Ace Combat an air combat dogfighting game with endless replay value. Well, here’s something I didn’t expect a roguelike that actually got me excited to play a roguelike.
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